Chapter-2

Development and Recognition

Section 3. Recognition and promotion of e-sports

(1) The Central Government shall take steps as it considers necessary to recognise and register e-sports with the Authority or agency, as the case may be, as a legitimate form of competitive sport in India and to promote and develop e-sports.

(2)Without prejudice to the generality of sub-section (1), such steps may include—

(a) formation of guidelines and standards for the organisation and conduct of e -sports events;

(b) establishment of training academies, research centres and other institutions dedicate d to advancement of e -sports;

(c) introduction of incentive schemes, awareness campaigns and public outreach programmes to encourage innovation and establishment of new enterprises to create e -sport technology platforms;

(d) coordination with State Governments and recognised sporting federations for integration of e -sports within broader sporting policy initiatives; and

(e) such other measures which are necessary to promote the sector , as may be prescribed. 21 of 2000.

Section 4. Recognition and development of online social games

(1) The Central Government shall take steps as it considers necessary to recognise, categorise and register online social games with the Authority or agency, as the case may be, and facilitate the development and availability of online social games for recreational and educational purposes.

(2)Without prejudice to the generality of sub -section ( 1), such steps may include —

(a) creation of mechanism for the registration of online social games;

(b) creation of platforms or programmes to support the development and distribution of online social game s;

(c) supporting initiatives aimed at increasing public access to safe and age-appropriate social gaming content;

(d) undertaking awareness programmes to highlight the positive use of social games for recreation, skill -development and digital literacy;

(e) coordination with State Governments and educational or recreational institutions for promotion of social gaming as part of broader digital engagement strategies; and

(f) such other measures which are necessary to promote the sector , as may be prescribed.

(Continued through  to Chapter 3)